Horton Genetics: Breach
GAME DESCRIPTIONS
Housi
4/1/20262 min read
HORTON GENETICS: BREACH
Survival horror set in a sealed pharmaceutical research facility. No weapons. No help. No way back.
The Story
Facility 79 is a massive underground research complex run by Horton Genetics in Miles Valley, Montana. You are Garrett Fischer, a technician. You board the internal train to check on a colleague in a remote sector. By the time you arrive, you need to get out.
You have no weapon. You are not getting one.
The research Facility was built by engineers and maintained by technicians. You know how its systems work. Reroute power to the doors you need, pull what you can off the terminals, find the route the complex will actually let you take.
More than one thing is hunting you, and they do not all hunt the same way. One tracks sound. Another does not. What works in one sector will not work in the next.
Features
The building is the puzzle. Power systems, blast doors, locked terminals, vehicles. Facility 79 was not designed for you to understand it, but understanding it is the only way through.
Multiple threats, different rules. Each creature in the facility operates on its own detection system. Going quiet will not always be enough.
No weapons, ever. You are a technician, not a soldier. When something finds you, your options are distance and cover.
Drivable vehicles. Facility 79 runs on its own internal transport. You operate it yourself to move through the complex.
















In memory of "Facility079"
Before Horton Genetics: Breach, there was Facility079. 700 hours of rookie work, built on evenings and weekends around a full-time job, and it never saw daylight. Good. It was rough. But the core idea stuck around, and it is finally becoming the game it was supposed to be.


Horton Genetics: Breach | As seen on Gamescom 2026 Vertical Slice
⚠ Hardware raytracing is required. This build will not run without it.
Minimum: NVIDIA RTX 3060 or an AMD card of equivalent raytracing performance. Cards without hardware RT support will not start the game at all.
This is not an official demo. It is a vertical slice: a raw, unpolished build we brought to Gamescom to show what the game is becoming.
We are making it available here for everyone who stood in line and did not get a chance to play, and for a small group of people we invited directly. It is not a public release and it does not represent the final quality of the game.
Expect rough edges. Performance may vary, things may break, and content is incomplete.
AMD: This build is largely untested on AMD GPUs. We know of one issue where character hair renders incorrectly and may appear to glow. There may be others we have not seen.
Play it in that spirit and it should be a good time. Thanks for the interest.
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